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Nate Silverley
Rebelles A Quebec
139
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Posted - 2012.09.04 16:13:00 -
[1] - Quote
I've read someone complaining about how going down the "Dropship Pilot" route is nothing but sacrifice, with very little payoff. I have to agree GÇö flying mercs only gets you kill assists, and your costly dropship gets shot down pretty quickly.
Here's an idea:
Quote: Dropship pilots should get payoff based on their time alive carrying mercs, mutliplied by number of mercs onboard plus number of kills.
And it would work like this:
1.Player calls in a dropship. 2. Up to 4 other mercs jump in. 3. From the moment they jump in, a timer starts rolling. 4. For every minute alive carrying mercs, dropship pilot could earn potential SP or ISK
VARIABLES: 1 merc is worth 25 SP. 1 kill is worth 50 SP
5. To calculate this, you would have the following equation:
(Total number of minutes spent alive) x (value of mercs onboard + value of kills) = TOTAL SP Payoff
Example:
Nate calls in a drop ship. Two mercs jump in.
Nate flies over enemy territory and his crew guns down 5 enemies.
Nate and crew have managed to spend 4 minutes alive before getting shot down.
4 minutes X (2 Mercs (50 SP) + 5 kills (250 SP)) = 1200 SP
Rinse and repeat.
The rest would be about balancing SP (or ISK) reward and value of variables, but I'd say this idea could fly. Ahem.
Thoughts ? |
Nate Silverley
Rebelles A Quebec
139
|
Posted - 2012.09.04 17:26:00 -
[2] - Quote
Sees-Too-Much wrote:So the idea is to have six people sitting in your dropship with only two of them actually shooting anything? No me gusta. The purpose of the dropship is to ferry mercs to an objective, not carry them around like a dead weight.
I suspect that when this goes live dropships are going to become a sort of "beginner aircraft" that you can skill into relatively easy. The real SP sources for pilots will be in gunships actually getting kills.
Someone mentioned a suggestion of squad leaders broadcasting a transport request that dropship pilots could see and carry out for warpoints. I think that idea would be a lot better. That and actually getting points for spawn-ins.
No you didn't understand at all. The ideas is about getting rewarded for staying alive AND ferrying people AND getting kills. |
Nate Silverley
Rebelles A Quebec
139
|
Posted - 2012.09.04 17:29:00 -
[3] - Quote
wathak 514 wrote:i agree with sees-to-much this idea would end verybadly my proposal
Pilot gets vehicle kil assist (+35) and pilot kill assist (+15 or more) for every kill a gunner gets. Both of these would add togeather to be equal to or greater than the kill points the guners recieve techniqaly 1 kill. Why not just give a pilot a kill for gunners kill well cause with my understanding of coding the double asist will be easyer to implement and just as effective of course i dont care bought my kdr
Pilots get points frm people using there cru [already being looked at and mplemented by ccp thank you ccp]
After these 2 changes i belive the whole idea of a dropship wil be more appealing
Not so much because dropships cost about 220,000 ISK and last for about 4 minutes.
I think the pilot should be rewarded for piloting skills and not his crew's skills - hence the "time staying alive" variable going along the "number of passengers" and "crew kills helped" variable. |
Nate Silverley
Rebelles A Quebec
139
|
Posted - 2012.09.04 18:19:00 -
[4] - Quote
Sees-Too-Much wrote:The reward for staying alive: keeping your dropship.
The reward for getting kills: vehicle kill assist.
So the only area you'd be hoping to fix is the reward for using the dropship for its intended purpose of air transport. But since you're rewarding people, not for carrying someone to a destination but for keeping them IN the dropship for as long as possible it won't be used that way.
I like your pragmatism. I agree destination drop points should be accounted for in SP gain as well, as others have also pointed out.
But I think that, in order to get career dropship pilots enjoying building their skills, it's more interesting to reward both dropping passengers and supporting field ops with more than kill assists. |
Nate Silverley
Rebelles A Quebec
139
|
Posted - 2012.09.04 19:09:00 -
[5] - Quote
Sees-Too-Much wrote:You can already fit remote reps to a dropship. Ever tried healing a heavy or a vehicle from the air? I haven't, but I bet it's awesome!
Soon we'll have eWar and you'll be able to provide support with that, too.
Basically this is one of those issues that will be resolved with the introduction of new gear already in the works. No major overhaul necessary.
eWar GÇö sounds interesting. What's that ? Electronic Warfare ? |
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